const finishPosition = mp.game.pathfind.getClosestVehicleNode(this.point.x, this.point.y, this.point.z, 1, 3.0, 0);
if (mp.game.system.vdist(
veh.position.x,
veh.position.y,
veh.position.z,
finishPosition.x,
finishPosition.y,
finishPosition.z) < 15) {
clearInterval(this.interval);
this.isActive = false;
this.point = null;
this.player.clearTasks();
this.player.taskVehicleTempAction(veh.handle, 27, 10000);
user.notify('Ви досягли точки призначення', 'info');
}
if (mp.game.system.vdist(
veh.position.x,
veh.position.y,
veh.position.z,
finishPosition.x,
finishPosition.y,
finishPosition.z) < 15) {
clearInterval(this.interval);
this.isActive = false;
this.point = null;
this.player.clearTasks();
this.player.taskVehicleTempAction(veh.handle, 27, 10000);
user.notify('Ви досягли точки призначення', 'info');
}