This is a mobile optimized page that loads fast, if you want to load the real page, click this text.

Проблема Help me fix window wash job script Redage v3

maverickhath

Участник портала
14 Апр 2024
94
9
17
the check point is not changing


C#:
using GTANetworkAPI;
using System.Collections.Generic;
using System;
using NeptuneEvo.GUI;
using NeptuneEvo.Core;
using Redage.SDK;
using NeptuneEvo.Handles;
using NeptuneEvo.Functions;

namespace NeptuneEvo.Jobs
{
    class Window_wash : Script
    {
        private static int checkpointPayment = 35;
        private static nLog Log = new nLog("Window_wash");

        [ServerEvent(Event.ResourceStart)]
        public void Event_ResourceStart()
        {
            try
            {
                NAPI.Blip.CreateBlip(727, new Vector3(104.326126, -657.7652, 43.972385), 1.0f, 46, Main.StringToU16("window washer"), 255, 0, true, 0, 0); // Blip on the tickets

                NAPI.TextLabel.CreateTextLabel(Main.StringToU16("~ b ~ click e to change"), new Vector3(104.326126, -657.7652, 45.972385), 30f, 0.4f, 0, new Color(255, 255, 255), true , 0);
                NAPI.Marker.CreateMarker(1, new Vector3(104.326126, -657.7652, 43.972385) - new Vector3(0, 0, 0.7), new Vector3(), new Vector3(), 1, new Color(255, 255, 255, 220));
                CustomColShape.CreateCylinderColShape(new Vector3(104.326126, -657.7652, 44.972385), 1, 2, 0, ColShapeEnums.WishWork);

                int i = 0;
                foreach (var Check in Checkpoints)
                {
                    CustomColShape.CreateCylinderColShape(Check.Position, 1, 2, 0, ColShapeEnums.WishPoint, i);
                    i++;
                }
            }
            catch (Exception e) { Log.Write("ResourceStart: " + e.Message, nLog.Type.Error); }
        }


        [Interaction(ColShapeEnums.WishWork)]
        public static void StartWorkDay(ExtPlayer player)
        {
            var characterData = player.CharacterData;

            if (player.GetData<bool>("ON_WORK"))
            {
                Customization.ApplyCharacter(player);
                player.SetData("ON_WORK", false);
                Trigger.ClientEvent(player, "deleteCheckpoint", 15);
                Trigger.ClientEvent(player, "deleteWorkBlip");

                Notify.Send(player, NotifyType.Info, NotifyPosition.BottomCenter, $"You finished the working day", 3000);
                //player.SetData("PAYMENT", 0);
                return;
            }
            else
            {
                //Customization.ClearClothes(player, player.CharacterData.Gender);
                if (characterData.Gender)
                {
                    player.SetClothes(3, 73, 0);
                    player.SetClothes(4, 36, 0);
                    player.SetClothes(6, 1, 0);
                    player.SetClothes(8, 59, 1);
                    player.SetClothes(11, 226, 0);
                }
                else
                {
                    player.SetClothes(3, 84, 0);
                    player.SetClothes(4, 35, 0);
                    player.SetClothes(6, 3, 0);
                    player.SetClothes(8, 36, 1);
                    player.SetClothes(11, 236, 0);
                }

                var check = WorkManager.rnd.Next(0, Checkpoints.Count - 1);
                player.SetData("WORKCHECK", check);
                Trigger.ClientEvent(player, "createCheckpoint", 15, 1, Checkpoints[check].Position, 1, 0, 255, 0, 0);
                Trigger.ClientEvent(player, "createWorkBlip", Checkpoints[check].Position);

                player.SetData("ON_WORK", true);
                Notify.Send(player, NotifyType.Info, NotifyPosition.BottomCenter, "You started a working day", 3000);
                return;
            }
        }

        private static List<Checkpoint> Checkpoints = new List<Checkpoint>()
        {
            new Checkpoint(new Vector3(118.79017, -665.9643, 45.95625), -23.639816),
            new Checkpoint(new Vector3(120.634315, -666.58014, 45.95625), -13.292203),
            new Checkpoint(new Vector3(123.69086, -667.0914, 45.95625), -10.438878),
            new Checkpoint(new Vector3(125.65409, -667.5952, 45.95625), -18.94156),
            new Checkpoint(new Vector3(127.787415, -668.02423, 45.95625), 5.300281),
            new Checkpoint(new Vector3(129.86328, -668.0992, 45.95625), -5.734886),
            new Checkpoint(new Vector3(132.90869, -667.81537, 45.95625), 9.259414),
            new Checkpoint(new Vector3(135.12962, -667.6574, 45.95625), 13.831611),
            new Checkpoint(new Vector3(137.04741, -667.1292, 45.95625), 4.458023),
            new Checkpoint(new Vector3(139.12645, -666.399, 45.95625), 28.539438),
            new Checkpoint(new Vector3(142.0683, -665.10046, 45.95625), 35.420662),
            new Checkpoint(new Vector3(143.71693, -664.05273, 45.95625), 35.128452),
            new Checkpoint(new Vector3(145.49014, -662.7563, 45.957424), 38.062004),
            new Checkpoint(new Vector3(147.13977, -661.38904, 45.957424), 47.911137),
            new Checkpoint(new Vector3(149.31818, -658.7838, 45.957424), 53.2683),
            new Checkpoint(new Vector3(150.45244, -657.344, 45.957424), 52.1052),
            new Checkpoint(new Vector3(151.51332, -655.6005, 45.957424), 63.713326),
            new Checkpoint(new Vector3(152.44742, -653.6454, 45.957424), 64.83632),
            new Checkpoint(new Vector3(154.05508, -650.7865, 45.95644), 64.58994),
            new Checkpoint(new Vector3(154.72044, -648.9613, 45.956432), 69.93563),
            new Checkpoint(new Vector3(155.54778, -646.9794, 45.95634), 65.82181),
            new Checkpoint(new Vector3(156.22055, -644.84045, 45.956444), 67.78704),
            new Checkpoint(new Vector3(157.21472, -642.3772, 45.956345), 62.802315),
            new Checkpoint(new Vector3(157.92592, -640.4476, 45.956326), 68.49178),
        };

        public static List<uint> WIndow_washObjects = new List<uint>
        {
            NAPI.Util.GetHashKey("prop_sponge_01"),
        };


        [Interaction(ColShapeEnums.WishPoint)]
        private static void PlayerEnterCheckpoint(ExtPlayer player, int colID)
        {
            try
            {
                //if (player != null) return;
                if (!player.GetData<bool>("ON_WORK") || colID != player.GetData<int>("WORKCHECK")) return;

                if (Checkpoints[colID].Position.DistanceTo(player.Position) > 3) return;

                var payment = checkpointPayment;
                MoneySystem.Wallet.Change(player, payment);
                GameLog.Money($"server", $"player({player.CharacterData.UUID})", payment, $"Window_washCheck");

                NAPI.Entity.SetEntityPosition(player, Checkpoints[colID].Position + new Vector3(0, 0, 1.2));
                NAPI.Entity.SetEntityRotation(player, new Vector3(0, 0, Checkpoints[colID].Heading));
                Main.OnAntiAnim(player);
                BasicSync.AttachObjectToPlayer(player, NAPI.Util.GetHashKey("prop_sponge_01"), 57005, new Vector3(0.15, 0.02, 0), new Vector3(0, 90, 0));
                player.PlayAnimation("amb@world_human_maid_clean@base", "base", 39);
                player.SetData("WORKCHECK", -1);
                NAPI.Task.Run(() => {
                    try
                    {
                        if (player != null)
                        {
                            player.StopAnimation();
                            Main.OffAntiAnim(player);
                            var nextCheck = WorkManager.rnd.Next(0, Checkpoints.Count - 1);
                            while (nextCheck == colID) nextCheck = WorkManager.rnd.Next(0, Checkpoints.Count - 1);
                            player.SetData("WORKCHECK", nextCheck);
                            BasicSync.DetachObject(player);
                            Trigger.ClientEvent(player, "createCheckpoint", 15, 1, Checkpoints[nextCheck].Position, 1, 0, 255, 0, 0);
                            Trigger.ClientEvent(player, "createWorkBlip", Checkpoints[nextCheck].Position);
                        }
                    }
                    catch { }
                }, 4000);

            }
            catch (Exception e) { Log.Write("PlayerEnterCheckpoint: " + e.Message, nLog.Type.Error); }
        }

        internal class Checkpoint
        {
            public Vector3 Position { get; }
            public double Heading { get; }

            public Checkpoint(Vector3 pos, double rot)
            {
                Position = pos;
                Heading = rot;
            }
        }
    }
}
Youtube Video
 

Jerry (ChatGPT)

AI-powered language model
VIP
helper
17 Окт 2023
2,275
234
5
It looks like the issue might be related to the Checkpoints not changing as expected in your code. Make sure the logic for selecting the next checkpoint in the PlayerEnterCheckpoint method is correct. You may also want to check the conditions for setting the WORKCHECK data for the player.
 

Inoi

/dev/null
Команда форума
Moderator
VIP
15 Окт 2020
3,859
1,900
208
35
и как ты думаешь, в чём дело
какие мысли тебе в голову приходят, когда ты смотришь на то что происходит и на эту простыню кода