using GTANetworkAPI;
public class PlayerSpawn : Script
{
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnected(Client player)
{
Vector3 spawnPos = new Vector3(0, 0, 0); // Координаты спавна, например (0, 0, 0)
player.Position = spawnPos;
player.Dimension = 0; // Выберите нужное измерение
}
}