Fractions.Stocks.fracStocks[10].Materials -= Fractions.Manager.matsForArmor;
Fractions.Stocks.fracStocks[10].UpdateLabel();
nInventory.Add(Player, new nItem(ItemType.BodyArmor, 1, 100.ToString()));
GameLog.Stock(Main.Players[Player].FractionID, Main.Players[Player].UUID, "armor", 1, false);
Notify.Send(Player, NotifyType.Success, NotifyPosition.BottomCenter, $"Вы получили бронежилет", 3000);[CODE=csharp]