[N] Incoming connection from 127.0.0.1
Object reference not set to an instance of an object.
Exception has been thrown by the target of an invocation.
Exception has been thrown by the target of an invocation.
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at void NeptuneEvo.Players.Connect.Events.OnPlayerConnected(ExtPlayer player) in C:/Users/4444/Desktop/redage_v3-main/dotnet/resources/NeptuneEvo/Players/Connect/Events.cs:line 38
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at GTANetworkInternals.EventHandler.Parse(Event _event, Object[] arguments)
at Bootstrapper.EventInternalClass.OnPlayerReady(UInt16 playerId)
Object reference not set to an instance of an object.
Exception has been thrown by the target of an invocation.
Exception has been thrown by the target of an invocation.
Unhandled exception. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at void NeptuneEvo.Players.Connect.Events.OnPlayerConnected(ExtPlayer player) in C:/Users/4444/Desktop/redage_v3-main/dotnet/resources/NeptuneEvo/Players/Connect/Events.cs:line 38
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at GTANetworkInternals.EventHandler.Parse(Event _event, Object[] arguments)
at Bootstrapper.EventInternalClass.OnPlayerReady(UInt16 playerId)