NAPI.ClientEvent.TriggerClientEvent(player, 'goTo', player, vehicle.position.x, vehicle.position.y, vehicle.position.z, 1, 0, false, 2, 0);
mp.events.add('goTo', (player, x, y, z, speed, p5, p6, walkingStyle, p8) => {
player.taskGoToCoordAnyMeans(x, y, z, speed, p5, p6, walkingStyle, p8);
});