let camera = mp.cameras.new('default', new mp.Vector3(posX, posY, posZ), new mp.Vector3(rotX, rotY, rotZ), 40);
camera.setActive(true);
camera.pointAtCoord(pointPosX, pointPosY, pointPosZ);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
posX, posY, posZ - координаты X, Y, Z для...