{
Notify.Send(player, NotifyType.Success, NotifyPosition.BottomCenter, $"Вы закончили рабочий день", 3000);
bool gender = Main.Players[player].Gender;
Customization.ClearClothes(player, gender);
Customization.ApplyCharacter(player);
if (player.HasData("HAND_MONEY")) player.SetClothes(5, 45, 0);
else if (player.HasData("HEIST_DRILL")) player.SetClothes(5, 41, 0);
NAPI.Data.SetEntityData(player, "ON_DUTY", false);
break;
}