Нужен знающий человек, кто сможет понять из-за чего это происходит, 3й день голову ломаю
Модель делалась в основном собственно ручно, а код так вообще сборная солянка, чего только не пробовал делать, все одно, то ее крашит, то начинаються танцы в воздухе
Пользовал локал серв на чистой сборке ShadowRP
видео
Если не сложно пните в дс как будет инфа): stealbe#7935
Модель делалась в основном собственно ручно, а код так вообще сборная солянка, чего только не пробовал делать, все одно, то ее крашит, то начинаються танцы в воздухе
Пользовал локал серв на чистой сборке ShadowRP
видео
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<strModelFlags>00440010</strModelFlags>
<strHandlingFlags>00000100</strHandlingFlags>
<strDamageFlags>00000000</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000"/>
<fBackEndPopUpBuildingImpulseMult value="0.030000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.600000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fCamberFront value="0.000000"/>
<fCamberRear value="0.000000"/>
<fCastor value="0.000000"/>
<fEngineResistance value="0.000000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<fIncreasedRammingForceScale value="1.000000"/>
<strAdvancedFlags>00000000</strAdvancedFlags>
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>priuspatrool</modelName>
<txdName>priuspatrool</txdName>
<handlingId>priuspatrool</handlingId>
<gameName>UMKSCOUT</gameName>
<vehicleMakeName />
<expressionDictName>vehicle</expressionDictName>
<expressionName>bodhi2</expressionName>
<animConvRoofDictName />
<animConvRoofName />
<animConvRoofWindowsAffected />
<ptfxAssetName>veh_priuspatrool</ptfxAssetName>
<audioNameHash>POLICE</audioNameHash>
<layout>LAYOUT_STANDART</layout>
<coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.050000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.030000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.030000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.025000" z="-0.035000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.030000" z="-0.050000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.010000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.050000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.010000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.135000" y="0.240000" z="0.530000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.136000" z="0.445000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.136000" z="0.445000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.165000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.030000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.304000" />
<wheelScaleRear value="0.304000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="1.000000" />
<envEffScaleMin value="0.500000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.500000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.900000" />
<damageOffsetScale value="0.100000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="0.800000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
225.000000
225.000000
225.000000
225.000000
350.000000
350.000000
</lodDistances>
<minSeatHeight value="0.887" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="9999.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="999" />
<flags>FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_FEROCI</dashboardType>
<vehicleClass>VC_COMPACT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
</Item>
<npcName />
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE3_FRONT_LEFT</Item>
<Item>STD_POLICE3_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare</parent>
<child>umkscout</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>priuspatrool</modelName>
<txdName>priuspatrool</txdName>
<handlingId>priuspatrool</handlingId>
<gameName>UMKSCOUT</gameName>
<vehicleMakeName />
<expressionDictName>vehicle</expressionDictName>
<expressionName>bodhi2</expressionName>
<animConvRoofDictName />
<animConvRoofName />
<animConvRoofWindowsAffected />
<ptfxAssetName>veh_priuspatrool</ptfxAssetName>
<audioNameHash>POLICE</audioNameHash>
<layout>LAYOUT_STANDART</layout>
<coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.050000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.030000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.030000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.025000" z="-0.035000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.030000" z="-0.050000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.010000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.050000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.010000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.135000" y="0.240000" z="0.530000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.136000" z="0.445000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.136000" z="0.445000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.165000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.030000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.304000" />
<wheelScaleRear value="0.304000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="1.000000" />
<envEffScaleMin value="0.500000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.500000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.900000" />
<damageOffsetScale value="0.100000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="0.800000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
225.000000
225.000000
225.000000
225.000000
350.000000
350.000000
</lodDistances>
<minSeatHeight value="0.887" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="9999.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="999" />
<flags>FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_FEROCI</dashboardType>
<vehicleClass>VC_COMPACT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
</Item>
<npcName />
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE3_FRONT_LEFT</Item>
<Item>STD_POLICE3_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare</parent>
<child>umkscout</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
Если не сложно пните в дс как будет инфа): stealbe#7935