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Что делать если вылезла эта ошибка
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Текст ошибки:
Что делать если вылезла эта ошибка
Если кто знает помогите
Текст ошибки:
---> System.TypeInitializationException: The type initializer for 'Redage.SDK.MySQL' threw an exception.
---> System.DllNotFoundException: Unable to load shared library 'SQLite.Interop.dll' or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libSQLite.Interop.dll: cannot open shared object file: No such file or directory
at SQLiteErrorCode System.Data.SQLite.UnsafeNativeMethods.sqlite3_config_none(SQLiteConfigOpsEnum op)
at bool System.Data.SQLite.SQLite3.StaticIsInitialized()
at void System.Data.SQLite.SQLiteLog.Initialize(string className)
at new System.Data.SQLite.SQLiteConnection(string connectionString, bool parseViaFramework)
at new System.Data.SQLite.SQLiteConnection(string connectionString)
at new System.Data.SQLite.SQLiteConnection()
at new Redage.SDK.Config(string category_) in C:/test/dotnet/resources/server/Configuration.cs:line 24
at static Redage.SDK.MySQL() in C:/test/dotnet/resources/server/MySQL.cs:line 13
--- End of inner exception stack trace ---
at void Redage.SDK.MySQL.Init() in C:/test/dotnet/resources/server/MySQL.cs:line 22
at new NeptuneEvo.Main() in C:/test/dotnet/resources/client/Main.cs:line 2350
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean wrapExceptions, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& hasNoDefaultCtor)
at System.RuntimeType.CreateInstanceDefaultCtorSlow(Boolean publicOnly, Boolean wrapExceptions, Boolean fillCache)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, Boolean wrapExceptions)
at System.Activator.CreateInstance(Type type, Boolean nonPublic, Boolean wrapExceptions)
at GTANetworkInternals.GameServer.InstantiateScripts(Assembly targetAssembly, String resourceName)+MoveNext()
at System.Linq.Enumerable.SelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)