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Проблема Рестарт сервера (сборка RedAge)

vadim90902

Новый участник
10 Апр 2021
18
0
45
Столкнулся с интересной проблемой. Сервер произвольно перегружается и автоматически запускается в случае падения. Сборка стоит на Debian. 8гб ОЗУ, при запуске занимает 2.3гб.
Прошу помочь разобраться

В syslog следующие(пояснение всегда разное):

Ошибка 1:
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at GTANetworkMethods.Vehicle.CreateVehicle(UInt32, GTANetworkAPI.Vector3, Single, Int32, Int32, System.String, Byte, Boolean, Boolean, UInt32)
at Alyx.Houses.Garage.SpawnCars(System.Collections.Generic.List`1<System.String>)
at Alyx.Houses.Garage.RespawnCars()
at Alyx.Houses.Garage.SendPlayer(GTANetworkAPI.Player)
at Alyx.Houses.GarageManager.interactionPressed(GTANetworkAPI.Player, Int32)
at Alyx.Main.ClientEvent_interactionPressed(GTANetworkAPI.Player, System.Object[])
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at GTANetworkInternals.RemoteEventParser.Parse(GTANetworkAPI.Player, UInt64, System.Object[])
at GTANetworkInternals.RemoteEventHandler.Parse(GTANetworkAPI.Player, UInt64, System.Object[])
at Bootstrapper.EventInternalClass.OnPlayerRemoteEvent(UInt16, UInt64, UInt32, IntPtr)

Ошибка 2:

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at GTANetworkMethods.Vehicle.CreateVehicle(UInt32, GTANetworkAPI.Vector3, Single, Int32, Int32, System.String, Byte, Boolean, Boolean, UInt32)
at Alyx.Houses.Garage.SpawnCars(System.Collections.Generic.List`1<System.String>)
at Alyx.Houses.House+<>c__DisplayClass61_0.<SetOwner>b__0()
at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ForEach(System.Action`1<System.__Canon>)
at GTANetworkInternals.TaskMngr.PulseSimple()
at Bootstrapper.EventInternalClass.Tick()

Сборка RedAge, Alyx.
 

vadim90902

Новый участник
10 Апр 2021
18
0
45
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at GTANetworkMethods.Vehicle.CreateVehicle(UInt32, GTANetworkAPI.Vector3, Single, Int32, Int32, System.String, Byte, Boolean, Boolean, UInt32)
at Alyx.Core.CarRoom.BuyVehicle(GTANetworkAPI.Player, Alyx.Core.Business, System.String, System.String)
at Alyx.Core.CarRoom.RemoteEvent_carroomBuy(GTANetworkAPI.Player, System.String, System.String)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at GTANetworkInternals.RemoteEventParser.Parse(GTANetworkAPI.Player, UInt64, System.Object[])
at GTANetworkInternals.RemoteEventHandler.Parse(GTANetworkAPI.Player, UInt64, System.Object[])
at Bootstrapper.EventInternalClass.OnPlayerRemoteEvent(UInt16, UInt64, UInt32, IntPtr)

Везде завязан метод Vehicle.CreateVehicle