let doorsPosition = new mp.Vector3(925.7266845703125, 46.19770050048828, 81.2)
let doorsRotation = new mp.Vector3(0,0,64)
let doorsOffset = 1
let doors = {
left: mp.objects.new(mp.game.joaat("prop_ss1_mpint_door_l"),new mp.Vector3(doorsPosition.x, doorsPosition.y-doorsOffset, doorsPosition.z),{
rotation: new mp.Vector3(doorsRotation.x,doorsRotation.y,doorsRotation.z)
}),
right: mp.objects.new(mp.game.joaat("prop_ss1_mpint_door_r"),new mp.Vector3(doorsPosition.x, doorsPosition.y+doorsOffset, doorsPosition.z),{
rotation: new mp.Vector3(doorsRotation.x,doorsRotation.y,doorsRotation.z)
})
}
mp.game.object.doorControl(mp.game.joaat("prop_ss1_mpint_door_l"), doors.left.position.x,doors.left.position.y,doors.left.position.z,false, 0.0, 0.0, 0);
mp.game.object.doorControl(mp.game.joaat("prop_ss1_mpint_door_r"), doors.right.position.z,doors.right.position.y,doors.right.position.z,false, 0.0, 0.0, 0);