JS+JQuery+JQuery D'N'D. Almost working with CEF
BackEnd doesn't'exists.
The general concept was taken from the game: Escape from Tarkov.
This functionality was developed by me 3 years ago. Including 3 modules:
Each type of weapon has its own type of ammunition:
Drawer storage system:
Boxes support nesting (box within box)
A weapon can be loaded by dragging the required ammunition into it. Or by right-clicking on a weapon - load it. By clicking on the "Unload" button, the ammunition goes into the storage (if the weapon is unloaded in the storage. Or into the pockets/backpack - if the weapon is equipped).
Screens example:
example of input data format:
It's only one copy.
To get a deal on this offer - text me at [email protected] or [email protected]
After the deal is completed, the functionality passes to the new owner and this topic will be closed
Пояснения:
на английском написано из-за копи-паста. Данный лот размещён параллельно на других форумах. После приобретения лота (на данном форуме или каком-то ещё) - тема закрывается везде. Я - разработчик данного функционала. Разрабатывал свой проект, но давно его забросил. В подарок могу безвозмездно отдать все свои наработки (отдать весь проект).
Бэк не был реализован, из-за причины описанной ранее. Смогу показать/рассказать как всё синхронизировать, соответственно провести демонстрацию и прочее. На любые вопросы готов ответить в данной теме/в личной переписке/по почте указанной в основном сообщении. Для иностранного рынка цену вижу в 1к$. Для СНГ рынка - 700$ - так я оцениваю свой труд
BackEnd doesn't'exists.
The general concept was taken from the game: Escape from Tarkov.
This functionality was developed by me 3 years ago. Including 3 modules:
- Inventory system
- Storage system
- Store system
Each type of weapon has its own type of ammunition:
- pistol
- medium weapon
- heavy weapons
Drawer storage system:
- medical supplies box
- weapon box
- ammo box
- money box
- a box of any things
Boxes support nesting (box within box)
A weapon can be loaded by dragging the required ammunition into it. Or by right-clicking on a weapon - load it. By clicking on the "Unload" button, the ammunition goes into the storage (if the weapon is unloaded in the storage. Or into the pockets/backpack - if the weapon is equipped).
Screens example:
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Upload and share screenshots and images - print screen online | Snipboard.io
Easy and free screenshot and image sharing - upload images online with print screen and paste, or drag and drop.
snipboard.io
Upload and share screenshots and images - print screen online | Snipboard.io
Easy and free screenshot and image sharing - upload images online with print screen and paste, or drag and drop.
snipboard.io
Upload and share screenshots and images - print screen online | Snipboard.io
Easy and free screenshot and image sharing - upload images online with print screen and paste, or drag and drop.
snipboard.io
Upload and share screenshots and images - print screen online | Snipboard.io
Easy and free screenshot and image sharing - upload images online with print screen and paste, or drag and drop.
snipboard.io
example of input data format:
JavaScript:
let rageArray = {
machinebullet: {
id: "1",
stack: true,
ragename: "machinebullet",
category: "bullet",
subcategory: "machinerifle",
count: 456,
max_count: 1000,
weigth: 0.03,
cellwidth: 1,
cellheight: 1,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
advancedrifle: {
id: "2",
stack: false,
ragename: "advancedrifle",
category: "weapon",
subcategory: "rifle",
count: 21,
max_count: 30,
weigth: 3.5,
cellwidth: 4,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
combatmg: {
id: "3",
stack: false,
ragename: "combatmg",
category: "weapon",
subcategory: "rifle",
count: 45,
max_count: 100,
weigth: 7.32,
cellwidth: 4,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
combatpdw: {
id: "4",
stack: false,
ragename: "combatpdw",
category: "weapon",
subcategory: "semirifle",
count: 15,
max_count: 30,
weigth: 2.08,
cellwidth: 3,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
gusenberg: {
id: "5",
stack: false,
ragename: "gusenberg",
category: "weapon",
subcategory: "rifle",
count: 4,
max_count: 30,
weigth: 3.11,
cellwidth: 4,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
machinepistol: {
id: "6",
stack: false,
ragename: "machinepistol",
category: "weapon",
subcategory: "pistol",
count: 12,
max_count: 30,
weigth: 2.51,
cellwidth: 2,
cellheight: 1,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
assaultsmg: {
id: "7",
stack: false,
ragename: "assaultsmg",
category: "weapon",
subcategory: "semirifle",
count: 1,
max_count: 30,
weigth: 2.5,
cellwidth: 3,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
microsmg: {
id: "8",
stack: false,
ragename: "microsmg",
category: "weapon",
subcategory: "semirifle",
count: 0,
max_count: 30,
weigth: 1.21,
cellwidth: 3,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
semiriflebullet: {
id: "9",
stack: true,
ragename: "semiriflebullet",
category: "bullet",
subcategory: "semirifle",
count: 100,
max_count: 1000,
weigth: 0.01,
cellwidth: 1,
cellheight: 1,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
armorbag: {
id: "10",
stack: false,
ragename: "armorbag",
category: "clothes",
subcategory: "armor",
count: 1,
max_count: 1,
weigth: 4.11,
cellwidth: 2,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
hpbag: {
id: "11",
stack: false,
ragename: "hpbag",
category: "item",
subcategory: "health",
count: 1,
max_count: 1,
weigth: 1.22,
cellwidth: 1,
cellheight: 1,
inventory: {
block:'.Storage',
items: null,
cellwidth:0,
cellheight:0
},
position:{
i:null,
j:null,
}
},
weapon_case: {
id: "12",
stack: false,
ragename: "weapon_case",
category: "case",
subcategory: "weapon",
count: 1,
max_count: 1,
weigth: 15,
cellwidth: 6,
cellheight: 3,
inventory: {
block:'.Storage',
items:null,
cellwidth:6,
cellheight:10
},
position:{
i:null,
j:null,
}
},
mini_weapon_case: {
id: "13",
stack: false,
ragename: "mini_weapon_case",
category: "case",
subcategory: "weapon",
count: 1,
max_count: 1,
weigth: 1.22,
cellwidth: 4,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:5,
cellheight:6
},
position:{
i:null,
j:null,
}
},
medical_case: {
id: "14",
stack: false,
ragename: "medical_case",
category: "case",
subcategory: "health",
count: 1,
max_count: 1,
weigth: 1.22,
cellwidth: 3,
cellheight: 3,
inventory: {
block:'.Storage',
items: null,
cellwidth:5,
cellheight:5
},
position:{
i:null,
j:null,
}
},
bullets_case: {
id: "15",
stack: false,
ragename: "bullets_case",
category: "case",
subcategory: "bullet",
count: 1,
max_count: 1,
weigth: 1.22,
cellwidth: 2,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:5,
cellheight:5
},
position:{
i:null,
j:null,
}
},
money_case: {
id: "16",
stack: false,
ragename: "money_case",
category: "case",
subcategory: "money",
count: 1,
max_count: 1,
weigth: 1.22,
cellwidth: 2,
cellheight: 2,
inventory: {
block:'.Storage',
items: null,
cellwidth:5,
cellheight:5
},
position:{
i:null,
j:null,
}
},
things_case: {
id: "17",
stack: false,
ragename: "things_case",
category: "case",
subcategory: "item",
count: 1,
max_count: 1,
weigth: 1.22,
cellwidth: 4,
cellheight: 4,
inventory: {
block:'.Storage',
items: null,
cellwidth:7,
cellheight:7
},
position:{
i:null,
j:null,
}
}
};
It's only one copy.
To get a deal on this offer - text me at [email protected] or [email protected]
After the deal is completed, the functionality passes to the new owner and this topic will be closed
Пояснения:
на английском написано из-за копи-паста. Данный лот размещён параллельно на других форумах. После приобретения лота (на данном форуме или каком-то ещё) - тема закрывается везде. Я - разработчик данного функционала. Разрабатывал свой проект, но давно его забросил. В подарок могу безвозмездно отдать все свои наработки (отдать весь проект).
Бэк не был реализован, из-за причины описанной ранее. Смогу показать/рассказать как всё синхронизировать, соответственно провести демонстрацию и прочее. На любые вопросы готов ответить в данной теме/в личной переписке/по почте указанной в основном сообщении. Для иностранного рынка цену вижу в 1к$. Для СНГ рынка - 700$ - так я оцениваю свой труд
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