• Из-за обновления GTA 5 (был добавлен новый патч) может временно не работать вход в RAGE Multiplayer.

    Ошибка: Ваша версия Grand Theft Auto V не поддерживается RAGE Multiplayer.
    ERROR: Your game version is not supported by RAGE Multiplayer.

    Данная ошибка говорит о том, что GTA V обновилась до новой версии (GTA Online тоже). Вам необходимо обновить саму игру в главном меню вашего приложения (Steam / Epic Games / Rockstar Games).
    Если после этого RAGE:MP все равно не работает - вам нужно дождаться выхода патча для самого мультиплеера (обычно это занимает от нескольких часов до нескольких дней).

    Новости и апдейты Rockstar Games - https://www.rockstargames.com/newswire/
    Статус всех служб для Rockstar Games Launcher и поддерживаемых игр: https://support.rockstargames.com/ru/servicestatus


    Grand Theft Auto 5 (+ GTA Online) последний раз были обновлены:

Маджестик купил 5рп?

Vermilion

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бля где вайбкодеры, делайте мультиплееры
Screenshot_3.png
 

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Andrii Bielov

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Ну все пацанчики, собираем денюшку на мультиплеер от харланда
 

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PercyBerkeley

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FiveM is not the solution, it's the same shit with a different smell.

Cfx.re was acquired by Rockstar in 2023. They are building on land that literally belongs to the same publisher that can send them a DMCA tomorrow. We already saw the pattern: AltV bought > closed. GTA5RP, the biggest project on RAGE, just got absorbed. How long until FiveM?
The real discussion is not "RAGE vs FiveM". Why are you still depending on third-party platforms at all?
Serious projects have had the technical answer for years:
1. Process Hook
The GTA V client runs on the RAGE engine. By injecting a DLL into the process (GTA5.exe), internal engine calls are intercepted before they reach Rockstar's Online systems. Libraries like dinput8.dll or DirectX proxies are the classic entry point.
2. Network Layer Replacement
The native network module (netGame, netPeerManager) is patched or bypassed to redirect all synchronization to your own infrastructure. Custom UDP, server authority, entity interpolation — everything under your control.
3. NativeDB as API
The 7,000 documented engine natives (peds, vehicles, weather, IPLs, animations, etc.) are called directly from the injected context. You don't need any platform to "expose" those functions - they're already there.
4. Own Launcher = Full Control
The launcher verifies client integrity, downloads server-side assets, handles authentication, and launches the process with the required parameters. No dependency on Steam, Epic, or Rockstar Games Launcher for multiplayer logic.
Majestic built exactly this. That's why they can buy platforms, shut them down, and keep operating. They don't depend on them - they consume them.
Whoever says "I'm moving to FiveM" is just choosing the next centralized point of failure. Whoever understands the architecture, builds their own.
I've personally worked on a project like this (https://www.gtaday.com/) so I'm speaking from experience. Only children panic at this news.
 
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UchihaMadara

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FiveM is not the solution, it's the same shit with a different smell.

Cfx.re was acquired by Rockstar in 2023. They are building on land that literally belongs to the same publisher that can send them a DMCA tomorrow. We already saw the pattern: AltV bought > closed. GTA5RP, the biggest project on RAGE, just got absorbed. How long until FiveM?
The real discussion is not "RAGE vs FiveM". Why are you still depending on third-party platforms at all?
Serious projects have had the technical answer for years:
1. Process Hook
The GTA V client runs on the RAGE engine. By injecting a DLL into the process (GTA5.exe), internal engine calls are intercepted before they reach Rockstar's Online systems. Libraries like dinput8.dll or DirectX proxies are the classic entry point.
2. Network Layer Replacement
The native network module (netGame, netPeerManager) is patched or bypassed to redirect all synchronization to your own infrastructure. Custom UDP, server authority, entity interpolation — everything under your control.
3. NativeDB as API
The 7,000 documented engine natives (peds, vehicles, weather, IPLs, animations, etc.) are called directly from the injected context. You don't need any platform to "expose" those functions - they're already there.
4. Own Launcher = Full Control
The launcher verifies client integrity, downloads server-side assets, handles authentication, and launches the process with the required parameters. No dependency on Steam, Epic, or Rockstar Games Launcher for multiplayer logic.
Majestic built exactly this. That's why they can buy platforms, shut them down, and keep operating. They don't depend on them - they consume them.
Whoever says "I'm moving to FiveM" is just choosing the next centralized point of failure. Whoever understands the architecture, builds their own.
I've personally worked on a project like this (https://www.gtaday.com/) so I'm speaking from experience. Only children panic at this news.
Надо быть идиотом, чтобы сейчас свой мультиплеер разрабатывать.
В чем проблема взять исходники FiveM и сделать свой мультиплеер, как это уже сделали Rejoin https://rjn.gg/ ?
 

Grigory

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Надо быть идиотом, чтобы сейчас свой мультиплеер разрабатывать.
В чем проблема взять исходники FiveM и сделать свой мультиплеер, как это уже сделали Rejoin https://rjn.gg/ ?
В том что эту залупу невозможно нормально поддерживать.

Если заглянуть в этот репозиторий, то быстро поймете, почему fivem так медленно добавляет дополнительный контент или оптимизирует то, что уже есть. С 2015 года они наняли десятки разработчиков, и ни один из них не работал в обычном режиме, поэтому повсюду образовалась гигантская куча ненужного кода, большая часть которого нестабильна и недокументирована, поэтому при каждом обновлении игры остается надеяться и молиться, чтобы ничего не сломалось
 

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PercyBerkeley

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adada

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FiveM is not the solution, it's the same shit with a different smell.

Cfx.re was acquired by Rockstar in 2023. They are building on land that literally belongs to the same publisher that can send them a DMCA tomorrow. We already saw the pattern: AltV bought > closed. GTA5RP, the biggest project on RAGE, just got absorbed. How long until FiveM?
The real discussion is not "RAGE vs FiveM". Why are you still depending on third-party platforms at all?
Serious projects have had the technical answer for years:
1. Process Hook
The GTA V client runs on the RAGE engine. By injecting a DLL into the process (GTA5.exe), internal engine calls are intercepted before they reach Rockstar's Online systems. Libraries like dinput8.dll or DirectX proxies are the classic entry point.
2. Network Layer Replacement
The native network module (netGame, netPeerManager) is patched or bypassed to redirect all synchronization to your own infrastructure. Custom UDP, server authority, entity interpolation — everything under your control.
3. NativeDB as API
The 7,000 documented engine natives (peds, vehicles, weather, IPLs, animations, etc.) are called directly from the injected context. You don't need any platform to "expose" those functions - they're already there.
4. Own Launcher = Full Control
The launcher verifies client integrity, downloads server-side assets, handles authentication, and launches the process with the required parameters. No dependency on Steam, Epic, or Rockstar Games Launcher for multiplayer logic.
Majestic built exactly this. That's why they can buy platforms, shut them down, and keep operating. They don't depend on them - they consume them.
Whoever says "I'm moving to FiveM" is just choosing the next centralized point of failure. Whoever understands the architecture, builds their own.
I've personally worked on a project like this (https://www.gtaday.com/) so I'm speaking from experience. Only children panic at this news.
Yeah, yeah. That’s until the first wave hits and all those unofficial multiplayer projects start getting lawsuits from T2. “Your own multiplayer” — now that’s funny.
 

Touch

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Бля ахах)) Это же даже смешно нахуй, проект 5 лет лидировал по всем позициям, и по итогу продается своему же конкуренту :j3r:
Это ж сколько бабла они отдали, даже страшно подумать
Как говорится если не можешь победить соперника, просто купи его🤣🤔
 

Vermilion

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UchihaMadara

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Неприемлемое поведение
В этот раз у тебя получится сбилдить с первого раза?
Низшая форма жизни начала залупаться на того, кто им дал старт. Без меня вы бы сидели сейчас на рагемп.

Подтверждение того, что Rejoin - проект от хуесосов для хуесосов.
 
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Низшая форма жизни начала залупаться на того, кто им дал старт. Без меня вы бы сидели сейчас на рагемп.

Подтверждение того, что Rejoin - проект от хуесосов для хуесосов.
Зря ты так, мне лично нравится и думаю, многим другим
 
Реакции: kasper

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