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бля где вайбкодеры, делайте мультиплееры
бля где вайбкодеры, делайте мультиплееры
а чё интерфейс малиновый, а не зелёный?))
С официального FiveM ещё можно подключиться?
HarlandMPНу все пацанчики, собираем денюшку на мультиплеер от харланда
Надо быть идиотом, чтобы сейчас свой мультиплеер разрабатывать.FiveM is not the solution, it's the same shit with a different smell.
Cfx.re was acquired by Rockstar in 2023. They are building on land that literally belongs to the same publisher that can send them a DMCA tomorrow. We already saw the pattern: AltV bought > closed. GTA5RP, the biggest project on RAGE, just got absorbed. How long until FiveM?
The real discussion is not "RAGE vs FiveM". Why are you still depending on third-party platforms at all?
Serious projects have had the technical answer for years:
1. Process Hook
The GTA V client runs on the RAGE engine. By injecting a DLL into the process (GTA5.exe), internal engine calls are intercepted before they reach Rockstar's Online systems. Libraries like dinput8.dll or DirectX proxies are the classic entry point.
2. Network Layer Replacement
The native network module (netGame, netPeerManager) is patched or bypassed to redirect all synchronization to your own infrastructure. Custom UDP, server authority, entity interpolation — everything under your control.
3. NativeDB as API
The 7,000 documented engine natives (peds, vehicles, weather, IPLs, animations, etc.) are called directly from the injected context. You don't need any platform to "expose" those functions - they're already there.
4. Own Launcher = Full Control
The launcher verifies client integrity, downloads server-side assets, handles authentication, and launches the process with the required parameters. No dependency on Steam, Epic, or Rockstar Games Launcher for multiplayer logic.
Majestic built exactly this. That's why they can buy platforms, shut them down, and keep operating. They don't depend on them - they consume them.
Whoever says "I'm moving to FiveM" is just choosing the next centralized point of failure. Whoever understands the architecture, builds their own.
I've personally worked on a project like this (https://www.gtaday.com/) so I'm speaking from experience. Only children panic at this news.
В том что эту залупу невозможно нормально поддерживать.Надо быть идиотом, чтобы сейчас свой мультиплеер разрабатывать.
В чем проблема взять исходники FiveM и сделать свой мультиплеер, как это уже сделали Rejoin https://rjn.gg/ ?
Everyone works as they pleaseНадо быть идиотом, чтобы сейчас свой мультиплеер разрабатывать.
В чем проблема взять исходники FiveM и сделать свой мультиплеер, как это уже сделали Rejoin https://rjn.gg/ ?
Yeah, yeah. That’s until the first wave hits and all those unofficial multiplayer projects start getting lawsuits from T2. “Your own multiplayer” — now that’s funny.FiveM is not the solution, it's the same shit with a different smell.
Cfx.re was acquired by Rockstar in 2023. They are building on land that literally belongs to the same publisher that can send them a DMCA tomorrow. We already saw the pattern: AltV bought > closed. GTA5RP, the biggest project on RAGE, just got absorbed. How long until FiveM?
The real discussion is not "RAGE vs FiveM". Why are you still depending on third-party platforms at all?
Serious projects have had the technical answer for years:
1. Process Hook
The GTA V client runs on the RAGE engine. By injecting a DLL into the process (GTA5.exe), internal engine calls are intercepted before they reach Rockstar's Online systems. Libraries like dinput8.dll or DirectX proxies are the classic entry point.
2. Network Layer Replacement
The native network module (netGame, netPeerManager) is patched or bypassed to redirect all synchronization to your own infrastructure. Custom UDP, server authority, entity interpolation — everything under your control.
3. NativeDB as API
The 7,000 documented engine natives (peds, vehicles, weather, IPLs, animations, etc.) are called directly from the injected context. You don't need any platform to "expose" those functions - they're already there.
4. Own Launcher = Full Control
The launcher verifies client integrity, downloads server-side assets, handles authentication, and launches the process with the required parameters. No dependency on Steam, Epic, or Rockstar Games Launcher for multiplayer logic.
Majestic built exactly this. That's why they can buy platforms, shut them down, and keep operating. They don't depend on them - they consume them.
Whoever says "I'm moving to FiveM" is just choosing the next centralized point of failure. Whoever understands the architecture, builds their own.
I've personally worked on a project like this (https://www.gtaday.com/) so I'm speaking from experience. Only children panic at this news.
Как говорится если не можешь победить соперника, просто купи егоБля ахах)) Это же даже смешно нахуй, проект 5 лет лидировал по всем позициям, и по итогу продается своему же конкуренту
Это ж сколько бабла они отдали, даже страшно подумать


Ну делай-делай. Лет через 5 доделаешьEveryone works as they please
В этот раз у тебя получится сбилдить с первого раза?Написать что ли гайд здесь как сбилдить FiveM, отключить там ебаный Rockstar Launcher, проверку лицензии и тд?
И потом T2 такие в личку: “А теперь закрывай свой мультик”. И плевать, что него вбухано уйму времени и денег.Ну делай-делай. Лет через 5 доделаешь
Низшая форма жизни начала залупаться на того, кто им дал старт. Без меня вы бы сидели сейчас на рагемп.В этот раз у тебя получится сбилдить с первого раза?
Зря ты так, мне лично нравится и думаю, многим другимНизшая форма жизни начала залупаться на того, кто им дал старт. Без меня вы бы сидели сейчас на рагемп.
Подтверждение того, что Rejoin - проект от хуесосов для хуесосов.