В общем захотел добавить кастомные броники всем фракциям но теперь не пойму как правильно и где их прописать, нашел кейс с брониками скину код если это то место то подскажите как правильно прописать кастомные модели из dlc
	
	
	
		
Название моделей из dlc
		
		
	
	
		
	
			
			
		C#:
	
	case ItemType.BodyArmor:
                        {
                            if (item.IsActive)
                            {
                                item.Data = player.Armor.ToString();
                                player.Armor = 0;
                                player.ResetSharedData("HASARMOR");
                                Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 0;
                                Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 0;
                                player.SetClothes(9, Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation, Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture);
                                nInventory.Items[UUID][index].IsActive = false;
                                GUI.Dashboard.Update(player, item, index);
                            }
                            else
                            {
                                var armor = Convert.ToInt32((string)item.Data);
                                player.Armor = armor;
                                player.SetSharedData("HASARMOR", true);
                                switch (Main.Players[player].FractionID)
                                {
                                    case 0:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 6;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 1:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 0;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 2:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 2;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 3:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 1;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 4:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 5;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 5:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 4;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 6:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 8;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 7:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 2;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 16;
                                        break;
                                    case 8:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 7; //EMS
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 9:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 9; //FBI
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 10:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 7; //Мафия 1
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 11:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 7; //Мафия 2
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 12:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 8; //Мафия 3
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 13:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 4; //Мафия 4
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 14:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 0;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 16;
                                        break;
                                    case 15:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 6;
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                    case 18:
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture = 9; // Групп6
                                        Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation = 28;
                                        break;
                                }
                                player.SetClothes(9, Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Variation, Customization.CustomPlayerData[Main.Players[player].UUID].Clothes.Bodyarmor.Texture);
                                nInventory.UnActiveItem(player, item.Type);
                                nInventory.Items[UUID][index].IsActive = true;
                                GUI.Dashboard.Update(player, item, index);
                            }
                            return;
                        }
	Название моделей из dlc