function showCamera(posX, posY, posZ, lookX, lookY, lookZ, fov, type) {
if (type) {
camera = mp.cameras.new('default', new mp.Vector3(posX, posY, posZ), new mp.Vector3(lookX, lookY, lookZ), fov);
camera.pointAtCoord(lookX, lookY, lookZ);
camera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
} else if (type == false) {
camera.destroy();
mp.game.cam.renderScriptCams(false, false, 0, true, false);
}
}