global.bigMapStatus = 0;
mp.game.ui.setRadarZoom (1.0);
mp.game.ui.setRadarBigmapEnabled (false, false);
mp.keys.bind (global.Keys.VK_Z, false, function () {
try
{
if (!global.loggedin || mp.gui.cursor.visible || global.chatActive || global.menuCheck () || global.localplayer.vehicle) return;
if (global.bigMapStatus === 0) {
mp.game.ui.setRadarZoom (0.0);
global.bigMapStatus = 1;
} else if (global.bigMapStatus === 1) {
mp.game.ui.setRadarBigmapEnabled (true, false);
mp.game.ui.setRadarZoom (0.0);
global.bigMapStatus = 2;
} else if (global.bigMapStatus === 2) {
global.bigMapStatus = 3;
} else {
mp.game.ui.setRadarBigmapEnabled (false, false);
mp.game.ui.setRadarZoom (1.0);
global.bigMapStatus = 0;
}
getMinimapAnchor ();
}
catch (e)
{
mp.events.callRemote ("client_trycatch", "player / hud", "VK_Z", e.toString ());
}
});
sc_client - player - hud.js: 766
change to
global.bigMapStatus = 0;
mp.game.ui.setRadarZoom (1.0);
mp.game.ui.setRadarBigmapEnabled (false, false);
mp.keys.bind (global.Keys.VK_Z, false, function () {
});